Files
Computer-Graphics-Lab/lab2/lab2.cpp
2026-04-10 14:32:52 +08:00

175 lines
4.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#include <GL/glut.h>
#include <iostream>
// --- 定义区域编码 ---
#define INSIDE 0 // 0000
#define LEFT 1 // 0001
#define RIGHT 2 // 0010
#define BOTTOM 4 // 0100
#define TOP 8 // 1000
// --- 定义裁剪窗口结构 ---
struct ClipWindow {
float xmin, xmax, ymin, ymax;
};
// --- 全局变量设置 ---
ClipWindow rect;
int x_0, y_0, x_1, y_1; // 线段端点
/**
* 计算点 (x, y) 的区域编码
*/
int computeCode(float x, float y, ClipWindow rect) {
int code = INSIDE;
if (x < rect.xmin) code |= LEFT;
else if (x > rect.xmax) code |= RIGHT;
if (y < rect.ymin) code |= BOTTOM;
else if (y > rect.ymax) code |= TOP;
return code;
}
/**
* Cohen-Sutherland 算法核心
* 注意:这里传入坐标的引用,直接修改坐标值以得到裁剪后的结果
*/
void cohenSutherlandClip(float& x_0, float& y_0, float& x_1, float& y_1, ClipWindow rect) {
int code1 = computeCode(x_0, y_0, rect);
int code2 = computeCode(x_1, y_1, rect);
bool accept = false;
while (true) {
// 如果两端点都在窗口内 (0000 | 0000 == 0)
if (!(code1 | code2)) {
accept = true;
break;
}
// 如果两端点都在窗口的同一侧外部 (例如都在左边0001 & 0001 != 0) 按位与运算
else if (code1 & code2) {
break; // 直接舍弃
}
// 3. 线段部分在窗口内,需要求交点
else {
int code_out;
float x, y;
// 选择窗口外的一个端点
if (code1 != 0)
code_out = code1;
else
code_out = code2;
// 计算交点
if (code_out & TOP) {
x = x_0 + (x_1 - x_0) * (rect.ymax - y_0) / (y_1 - y_0);
y = rect.ymax;
}
else if (code_out & BOTTOM) {
x = x_0 + (x_1 - x_0) * (rect.ymin - y_0) / (y_1 - y_0);
y = rect.ymin;
}
else if (code_out & RIGHT) {
y = y_0 + (y_1 - y_0) * (rect.xmax - x_0) / (x_1 - x_0);
x = rect.xmax;
}
else if (code_out & LEFT) {
y = y_0 + (y_1 - y_0) * (rect.xmin - x_0) / (x_1 - x_0);
x = rect.xmin;
}
// 用交点替换原来的外部端点
if (code_out == code1) {
x_0 = x; y_0 = y;
code1 = computeCode(x_0, y_0, rect);
}
else {
x_1 = x; y_1 = y;
code2 = computeCode(x_1, y_1, rect);
}
}
}
// 如果接受,则绘制裁剪后的线段(蓝色)
if (accept) {
glBegin(GL_LINES);
glColor3f(0.0f, 0.0f, 1.0f); // 蓝色
glVertex2f(x_0, y_0);
glVertex2f(x_1, y_1);
glEnd();
}
}
// --- 显示回调函数 ---
void myDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
// 1. 绘制裁剪窗口 (红色线框)
glColor3f(1.0f, 0.0f, 0.0f); // 红色
glBegin(GL_LINE_LOOP);
glVertex2f(rect.xmin, rect.ymin);
glVertex2f(rect.xmax, rect.ymin);
glVertex2f(rect.xmax, rect.ymax);
glVertex2f(rect.xmin, rect.ymax);
glEnd();
// 2. 绘制原始线段 (绿色)
// 注意:为了演示效果,我们在调用裁剪函数前,先保存原始坐标,
// 或者在这里直接用初始值绘制。这里我们使用初始值绘制。
int orig_x_0 = 50, orig_y_0 = 350;
int orig_x_1 = 550, orig_y_1 = 50;
glBegin(GL_LINES);
glColor3f(0.0f, 1.0f, 0.0f); // 绿色
glVertex2f(orig_x_0, orig_y_0);
glVertex2f(orig_x_1, orig_y_1);
glEnd();
// 3. 执行裁剪并绘制结果 (蓝色)
// 使用 float 变量传入,因为算法内部会修改它们
float cx_0 = orig_x_0, cy_0 = orig_y_0;
float cx_1 = orig_x_1, cy_1 = orig_y_1;
// 加粗蓝色线条以便区分
glLineWidth(3.0);
cohenSutherlandClip(cx_0, cy_0, cx_1, cy_1, rect);
glLineWidth(1.0); // 恢复线宽
glFlush();
}
// --- 初始化设置 ---
void Init() {
glShadeModel(GL_FLAT);
rect.xmin = 100;
rect.xmax = 400;
rect.ymin = 100;
rect.ymax = 300;
}
// --- 窗口大小调整 ---
void myReshape(int w, int h) {
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// 设置二维投影范围,与坐标数值对应
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
glMatrixMode(GL_MODELVIEW);
}
// --- 主函数 ---
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(600, 400);
glutCreateWindow("实验2_03毕爽爽 Cohen-Sutherland 算法");
Init();
glutDisplayFunc(myDisplay);
glutReshapeFunc(myReshape);
glutMainLoop();
return 0;
}