mirror of
https://github.com/jerryc127/hexo-theme-butterfly.git
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v2.1.0
1. 可設置隱藏文章 2. 適配 Hexo 的 Tag Plugins Code Block With marked lines 顯示 3. 可配置首頁cover顯示的位置 4. 更改深色模式下的配色 5. activate_power_mode 增加關閉顏色和抖動 6. 增加谷歌廣告,騰訊分析 7. 相關文章增加時間顯示,調整佈局,垂直居中 8. 文章頁面,top_img增加評論數顯示 9. 可以取消點擊圖片觀看大圖 10. mathjax和kathex可設置每頁都加載還是按需加載 11. 深色模式下,滾動條顔色的適配 12. 優化gitalk 在 dark mode下的顯示 13. 文章頁,文章標題過長時,只顯示三行內容 14. 深色模式下,背景圖片加上蒙板 15. 優化深色/閲讀模式下,canvas的顯示 16. 優化打賞的特效和移動到二維碼不會立刻消失 17. 優化sub-menu樣式 18. 修改aside 的tags顔色,在深色模式下不會出現觀看困難 19. 升級 normalize.css 到最新版 20. 優化手機上toc和menu的打開動畫 21. 優化代碼框打開關閉的特效 22. 精簡js,部分操作改為css控制 23. 優化主題的一些動畫,不會過於生硬 1. 修復當圖片被a標簽包圍時,點擊圖標沒有跳轉到對應網頁而是出現大圖觀看模式的bug 2. 修復當網址有subdirectory時,menu、打賞二維碼和lodding_bg 鏈接路徑錯誤的bug 3. 修復當網址有subdirectory時, 4. 修復katex 的 CSS無法讀取bug 5. 修復搜索按鈕在文章頁不顯示的bug 6. 修復gitalk css引用失敗的bug 7. 修復 點擊特效 煙花 無效的bug 8. 修復gitalk報path.startsWith is not a function的bug 9. 修復 閲讀模式下,背景沒有變純色的bug 10. 修復閲讀模式下,header 偶爾出現沒有靠攏頂部的bug 11. 修復Hexo Tag Plugins Block Quote 裏的鏈接顯示出外面的Bug 12. 修復aside歸檔日期過長導致錯位的bug 13. 修復toc為空時,toc按鈕仍存在的bug 14. 修復關閉懶加載後,頭像無法顯示的bug 15. 修復深色模式下,切換readmode偶爾會無效的bug 16. 修復在一些手機設備上,toc和menu的按鈕顯示不對齊的bug #72
This commit is contained in:
129
source/js/third-party/fireworks.js
vendored
129
source/js/third-party/fireworks.js
vendored
@@ -1,129 +0,0 @@
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var canvasEl = document.querySelector('.fireworks')
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if (canvasEl) {
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var ctx = canvasEl.getContext('2d')
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var numberOfParticules = 30
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var pointerX = 0
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var pointerY = 0
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// var tap = ('ontouchstart' in window || navigator.msMaxTouchPoints) ? 'touchstart' : 'mousedown'
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// Fixed the mobile scroll
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var tap = 'mousedown'
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var colors = ['#FF1461', '#18FF92', '#5A87FF', '#FBF38C']
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var setCanvasSize = debounce(function () {
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canvasEl.width = window.innerWidth
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canvasEl.height = window.innerHeight
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canvasEl.style.width = window.innerWidth + 'px'
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canvasEl.style.height = window.innerHeight + 'px'
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canvasEl.getContext('2d').scale(1, 1)
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}, 500)
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var render = anime({
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duration: Infinity,
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update: function () {
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ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
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}
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})
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document.addEventListener(tap, function (e) {
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if (e.target.id !== 'sidebar' && e.target.id !== 'toggle-sidebar' && e.target.nodeName !== 'A' && e.target.nodeName !== 'IMG') {
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render.play()
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updateCoords(e)
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animateParticules(pointerX, pointerY)
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}
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}, false)
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setCanvasSize()
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window.addEventListener('resize', setCanvasSize, false)
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}
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function updateCoords (e) {
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pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left
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pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
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}
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function setParticuleDirection (p) {
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var angle = anime.random(0, 360) * Math.PI / 180
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var value = anime.random(50, 180)
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var radius = [-1, 1][anime.random(0, 1)] * value
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return {
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x: p.x + radius * Math.cos(angle),
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y: p.y + radius * Math.sin(angle)
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}
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}
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function createParticule (x, y) {
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var p = {}
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p.x = x
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p.y = y
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p.color = colors[anime.random(0, colors.length - 1)]
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p.radius = anime.random(16, 32)
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p.endPos = setParticuleDirection(p)
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p.draw = function () {
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ctx.beginPath()
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ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true)
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ctx.fillStyle = p.color
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ctx.fill()
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}
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return p
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}
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function createCircle (x, y) {
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var p = {}
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p.x = x
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p.y = y
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p.color = '#F00'
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p.radius = 0.1
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p.alpha = 0.5
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p.lineWidth = 6
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p.draw = function () {
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ctx.globalAlpha = p.alpha
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ctx.beginPath()
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ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true)
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ctx.lineWidth = p.lineWidth
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ctx.strokeStyle = p.color
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ctx.stroke()
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ctx.globalAlpha = 1
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}
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return p
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}
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function renderParticule (anim) {
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for (var i = 0; i < anim.animatables.length; i++) {
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anim.animatables[i].target.draw()
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}
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}
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function animateParticules (x, y) {
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var circle = createCircle(x, y)
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var particules = []
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for (var i = 0; i < numberOfParticules; i++) {
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particules.push(createParticule(x, y))
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}
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anime.timeline().add({
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targets: particules,
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x: function (p) {
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return p.endPos.x
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},
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y: function (p) {
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return p.endPos.y
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},
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radius: 0.1,
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duration: anime.random(1200, 1800),
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easing: 'easeOutExpo',
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update: renderParticule
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})
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.add({
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targets: circle,
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radius: anime.random(80, 160),
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lineWidth: 0,
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alpha: {
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value: 0,
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easing: 'linear',
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duration: anime.random(600, 800)
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},
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duration: anime.random(1200, 1800),
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easing: 'easeOutExpo',
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update: renderParticule,
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offset: 0
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})
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}
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