using System; using System.Drawing; namespace _15._1 { class MathTriangle { private double sideA; private double sideB; private double sideC; public MathTriangle(double a, double b, double c) { sideA = Math.Abs(a); sideB = Math.Abs(b); sideC = Math.Abs(c); } public double GetArea() { double s = (sideA + sideB + sideC) / 2; return Math.Sqrt(s * (s - sideA) * (s - sideB) * (s - sideC)); } public double GetPerimeter() { return sideA + sideB + sideC; } public double GetHeight() { double area = GetArea(); return (2 * area) / sideA; } public double GetMaxSide() { return Math.Max(sideA, Math.Max(sideB, sideC)); } public double GetMinSide() { return Math.Min(sideA, Math.Min(sideB, sideC)); } private double GetPartSideA() { return Math.Sqrt((Math.Pow(sideB, 2.0) - Math.Pow(GetHeight(), 2.0))); } static void Main() { MathTriangle triangle = new MathTriangle(16.0, 10.0, 8.0); Console.WriteLine("三角形三边长分别为: {0}, {1}, {2}", triangle.sideA, triangle.sideB, triangle.sideC); Console.WriteLine("三角形的面积为: {0:#.00}", triangle.GetArea()); Console.WriteLine("三角形的周长为: {0}", triangle.GetPerimeter()); Console.WriteLine("三角形的A边高为: {0:#.00}", triangle.GetHeight()); Console.WriteLine("三角形的最大边为: {0}", triangle.GetMaxSide()); Console.WriteLine("三角形的最小边为: {0}", triangle.GetMinSide()); } } }