using System; namespace ConsoleApp4 { public class p2 { public static void Displaymatrix(int[,] A) { for (int i = 0; i < A.GetLength(0); i++) { for (int j = 0; j < A.GetLength(1); j++) { Console.Write("{0,6}", A[i, j]); } Console.WriteLine(); } } static void Main() { int i, j, sum = 0, t; int[,] A = new int[4, 4]; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { A[i, j] = i * 4 + j + 1; } } Console.WriteLine("原始矩阵:"); Displaymatrix(A); Console.WriteLine("上三角矩阵:"); for (i = 0; i < 4; i++) { for (int k = 0; k < i * 7; k++) Console.Write(" "); for (j = i; j < 4; j++) Console.Write("{0,6} ", A[i, j]); Console.WriteLine(); } Console.WriteLine("下三角矩阵"); for (i = 0; i < 4; i++) { for (j = 0; j < i+1; j++) Console.Write("{0,6}", A[i, j]); Console.WriteLine(); } Console.WriteLine("两条对角线之和"); for (i = 0; i < 4; i++) sum += A[i, i] + A[i, 3 - i]; Console.WriteLine("{0,6}", sum); Console.WriteLine("矩阵A转置:"); for (i = 0; i < 4; i++) { for (j = i; j < 4; j++) { t = A[i, j]; A[i, j] = A[j, i]; A[j, i] = t; } } Displaymatrix(A); Console.ReadLine(); } } }