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106
CPP3/CPP3.cpp
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106
CPP3/CPP3.cpp
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#include<stdio.h>
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#include<stdlib.h>
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#include<time.h>
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#define RcdType int
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#define OK 1
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#define OVERFLOW 0
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typedef struct {
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RcdType* rcd;
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int len;
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int size;
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} RcdList;
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int InitRcdList(RcdList& list,int size) {
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list.rcd = (RcdType*)malloc((size + 1) * sizeof(RcdType));
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list.len = 0;
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list.size = size + 1;
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if (NULL == list.rcd) return OVERFLOW;
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}
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void InsertSort(RcdList& list) {
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int i, j;
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for (i = 1;i < list.len; i++) {
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if (list.rcd[i + 1] < list.rcd[i]) {
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list.rcd[0] = list.rcd[i + 1];
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j = i + 1;
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do { j--, list.rcd[j + 1] = list.rcd[j];
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} while (list.rcd[0] < list.rcd[j - 1]);
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list.rcd[j] = list.rcd[0];
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}
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}
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}
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void ShellInsert(RcdList& L, int dk) {
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int i, j;
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for (i = 1; i < L.len - dk; ++i) {
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if (L.rcd[i + dk] < L.rcd[i]) {
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L.rcd[0] = L.rcd[i + dk];
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j = i + dk;
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do {
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j--, L.rcd[j + dk] = L.rcd[j];
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} while (j - dk > 0 && L.rcd[0] < L.rcd[j - dk]);
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L.rcd[j] = L.rcd[0];
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}
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}
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}
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void ShellSort(RcdList& L, int d[], int t) {
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int k;
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for (k = 0; k < t; ++k) ShellInsert(L, d[k]);
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}
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void PrintList(RcdList list) {
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for (int i = 1;i <= list.len;i++) {
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printf("%d ", list.rcd[i]);
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}
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printf("\n");
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}
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int main()
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{
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//先十个数据
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RcdList bss;
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InitRcdList(bss, 10);
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for (int i = 1;i <= 11;i++) {
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bss.rcd[i] = rand() % 100;
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bss.len++;
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}
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printf("原始:\n");
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PrintList(bss);
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RcdList bss1 = bss;
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InsertSort(bss1);
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printf("直接插入排序结果:\n");
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PrintList(bss1);
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RcdList bss2 = bss;
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int d[3] = { 5,3,1 };
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ShellSort(bss2, d, 3);
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printf("希尔排序结果:\n");
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PrintList(bss2);
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//生成10000个数据,并统计执行时间
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RcdList bss3;
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InitRcdList(bss3, 100000);
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srand(time(NULL)); //以当前时间作为随机数种子
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for (int i = 1;i <= 100001;i++) {
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bss3.rcd[i] = rand() % 10000;
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bss3.len++;
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}
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RcdList bss4 = bss3;
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clock_t start1 = clock();
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InsertSort(bss4);
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clock_t end1 = clock();
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printf("100000个数据直接插入排序时间: %lf 秒 \n", (double)(end1 - start1) / CLOCKS_PER_SEC);
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RcdList bss5 = bss3;
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int d1[5] = { 5000,2000,1000,500,1 };
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clock_t start2 = clock();
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ShellSort(bss5, d1, 5);
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clock_t end2 = clock();
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printf("100000个数据希尔排序时间: %lf 秒 \n", (double)(end2 - start2) / CLOCKS_PER_SEC);
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return 0;
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}
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31
CPP3/CPP3.sln
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31
CPP3/CPP3.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36603.0 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CPP3", "CPP3.vcxproj", "{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Debug|x64.ActiveCfg = Debug|x64
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Debug|x64.Build.0 = Debug|x64
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Debug|x86.ActiveCfg = Debug|Win32
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Debug|x86.Build.0 = Debug|Win32
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Release|x64.ActiveCfg = Release|x64
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Release|x64.Build.0 = Release|x64
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Release|x86.ActiveCfg = Release|Win32
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{BC99F8BF-1E69-4EEA-9052-FD6B5386835F}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DF835D10-D1E4-40E0-BCEC-28C100B057B2}
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EndGlobalSection
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EndGlobal
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131
CPP3/CPP3.vcxproj
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131
CPP3/CPP3.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{bc99f8bf-1e69-4eea-9052-fd6b5386835f}</ProjectGuid>
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<RootNamespace>CPP3</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="CPP3.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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22
CPP3/CPP3.vcxproj.filters
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22
CPP3/CPP3.vcxproj.filters
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CPP3.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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