Initial commit
This commit is contained in:
84
CPP1/CPP1.cpp
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84
CPP1/CPP1.cpp
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@@ -0,0 +1,84 @@
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#include<stdio.h>;
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#include<stdlib.h>
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#define OVERFLOW -2
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#define OK 1
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#define ERROR 0
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#define ElemType int
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// 定义结构体
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typedef struct
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{
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ElemType *elem;
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int BSS;
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int size;
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int increment;
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} SqStack;
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// 初始化栈
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int InitStack(SqStack& S, int size, int inc)
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{
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S.elem = (ElemType*)malloc(size * sizeof(ElemType));
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if (NULL == S.elem) return OVERFLOW;
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S.BSS = 0;
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S.size = size;
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S.increment = inc;
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return OK;
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}
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// 入栈
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int Push(SqStack& S, ElemType e)
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{
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int* newbase;
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if (S.BSS >= S.size) {
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newbase = (ElemType*)realloc(S.elem, (S.size + S.increment) * sizeof(ElemType));
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if (NULL == newbase) return OVERFLOW;
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S.elem = newbase;
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S.size += S.increment;
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}
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S.elem[S.BSS++] = e;
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return OK;
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}
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// 倒置元素
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void ReverseStack(SqStack& S)
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{
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int i = 0, j = S.BSS - 1;
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while (i < j) {
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int temp = S.elem[i];
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S.elem[i] = S.elem[j];
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S.elem[j] = temp;
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i++;
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j--;
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}
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}
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// 打印
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void PrintStack(SqStack& S)
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{
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for (int i = S.BSS - 1; i >= 0; i--)
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{
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printf("%d ", S.elem[i]);
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}
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}
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int main()
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{
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SqStack BSS;
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InitStack(BSS,50,1);
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//填充元素(从0-49的整数)
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for (int i = 8562;i <= 8812;i += 5) {
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Push(BSS, i);
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}
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//打印原栈
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printf("原栈:\n");
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PrintStack(BSS);
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printf("\n");
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//反转并打印
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printf("反转后栈:\n");
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ReverseStack(BSS);
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PrintStack(BSS);
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return 0;
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}
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31
CPP1/CPP1.sln
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31
CPP1/CPP1.sln
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36518.9 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CPP1", "CPP1.vcxproj", "{1478B143-DAA5-4902-9C70-8897296CAA34}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Debug|x64.ActiveCfg = Debug|x64
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Debug|x64.Build.0 = Debug|x64
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Debug|x86.ActiveCfg = Debug|Win32
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Debug|x86.Build.0 = Debug|Win32
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Release|x64.ActiveCfg = Release|x64
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Release|x64.Build.0 = Release|x64
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Release|x86.ActiveCfg = Release|Win32
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{1478B143-DAA5-4902-9C70-8897296CAA34}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {71B0F867-8BDB-4637-8E1B-560773048BF3}
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EndGlobalSection
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EndGlobal
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131
CPP1/CPP1.vcxproj
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131
CPP1/CPP1.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{1478b143-daa5-4902-9c70-8897296caa34}</ProjectGuid>
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<RootNamespace>CPP1</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="CPP1.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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22
CPP1/CPP1.vcxproj.filters
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22
CPP1/CPP1.vcxproj.filters
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CPP1.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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84
CPP1/作业一.cpp
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84
CPP1/作业一.cpp
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@@ -0,0 +1,84 @@
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#include<stdio.h>;
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#include<stdlib.h>
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#define OVERFLOW -2
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#define OK 1
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#define ERROR 0
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#define ElemType int
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// 定义结构体
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typedef struct
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{
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ElemType *elem;
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int BSS;
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int size;
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int increment;
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} SqStack;
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// 初始化栈
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int InitStack(SqStack& S, int size, int inc)
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{
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S.elem = (ElemType*)malloc(size * sizeof(ElemType));
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if (NULL == S.elem) return OVERFLOW;
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S.BSS = 0;
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S.size = size;
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S.increment = inc;
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return OK;
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}
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// 入栈
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int Push(SqStack& S, ElemType e)
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{
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int* newbase;
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if (S.BSS >= S.size) {
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newbase = (ElemType*)realloc(S.elem, (S.size + S.increment) * sizeof(ElemType));
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if (NULL == newbase) return OVERFLOW;
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S.elem = newbase;
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S.size += S.increment;
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}
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S.elem[S.BSS++] = e;
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return OK;
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}
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// 倒置元素
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void ReverseStack(SqStack& S)
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{
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int i = 0, j = S.BSS - 1;
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while (i < j) {
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int temp = S.elem[i];
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S.elem[i] = S.elem[j];
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S.elem[j] = temp;
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i++;
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j--;
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}
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}
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// 打印
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void PrintStack(SqStack& S)
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{
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for (int i = S.BSS - 1; i >= 0; i--)
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{
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printf("%d ", S.elem[i]);
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}
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}
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int main()
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{
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SqStack BSS;
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InitStack(BSS,50,1);
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//填充元素(从0-49的整数)
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for (int i = 8562;i <= 8812;i += 5) {
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Push(BSS, i);
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}
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//打印原栈
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printf("原栈:\n");
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PrintStack(BSS);
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printf("\n");
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//反转并打印
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printf("反转后栈:\n");
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ReverseStack(BSS);
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PrintStack(BSS);
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return 0;
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}
|
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Block a user