套用tsl0922项目
Vercel Deploy / deploy (push) Successful in 1m16s

This commit is contained in:
2026-04-25 10:21:38 +08:00
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parent cc5d61af16
commit 0ce95688d5
15 changed files with 5016 additions and 990 deletions
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class CropManager {
constructor(canvas, ctx) {
this.canvas = canvas;
this.ctx = ctx;
this.backgroundZoom = 1;
this.backgroundPanX = 0;
this.backgroundPanY = 0;
this.isPanning = false;
this.lastPanX = 0;
this.lastPanY = 0;
this.lastTouchDistance = 0;
// Bind event handlers
this.handleBackgroundZoom = this.handleBackgroundZoom.bind(this);
this.handleBackgroundPanStart = this.handleBackgroundPanStart.bind(this);
this.handleBackgroundPan = this.handleBackgroundPan.bind(this);
this.handleBackgroundPanEnd = this.handleBackgroundPanEnd.bind(this);
this.handleTouchStart = this.handleTouchStart.bind(this);
this.handleTouchMove = this.handleTouchMove.bind(this);
}
resetStates() {
this.backgroundZoom = 1;
this.backgroundPanX = 0;
this.backgroundPanY = 0;
this.isPanning = false;
this.lastPanX = 0;
this.lastPanY = 0;
this.lastTouchDistance = 0;
}
isCropMode() {
return this.canvas.parentNode.classList.contains('crop-mode');
}
exitCropMode() {
this.canvas.parentNode.classList.remove('crop-mode');
setCanvasTitle("");
this.canvas.removeEventListener('wheel', this.handleBackgroundZoom);
this.canvas.removeEventListener('mousedown', this.handleBackgroundPanStart);
this.canvas.removeEventListener('mousemove', this.handleBackgroundPan);
this.canvas.removeEventListener('mouseup', this.handleBackgroundPanEnd);
this.canvas.removeEventListener('mouseleave', this.handleBackgroundPanEnd);
this.canvas.removeEventListener('touchstart', this.handleTouchStart);
this.canvas.removeEventListener('touchmove', this.handleTouchMove);
this.canvas.removeEventListener('touchend', this.handleBackgroundPanEnd);
this.canvas.removeEventListener('touchcancel', this.handleBackgroundPanEnd);
}
initializeCrop() {
const imageFile = document.getElementById('imageFile');
if (imageFile.files.length == 0) {
fillCanvas('white');
return;
}
this.exitCropMode();
this.resetStates();
this.canvas.style.backgroundImage = `url(${URL.createObjectURL(imageFile.files[0])})`;
this.canvas.style.backgroundSize = '100%';
this.canvas.style.backgroundPosition = '';
this.canvas.style.backgroundRepeat = 'no-repeat';
// add event listeners for zoom and pan
this.canvas.addEventListener('wheel', this.handleBackgroundZoom);
this.canvas.addEventListener('mousedown', this.handleBackgroundPanStart);
this.canvas.addEventListener('mousemove', this.handleBackgroundPan);
this.canvas.addEventListener('mouseup', this.handleBackgroundPanEnd);
this.canvas.addEventListener('mouseleave', this.handleBackgroundPanEnd);
// Touch events for mobile devices
this.canvas.addEventListener('touchstart', this.handleTouchStart);
this.canvas.addEventListener('touchmove', this.handleTouchMove);
this.canvas.addEventListener('touchend', this.handleBackgroundPanEnd);
this.canvas.addEventListener('touchcancel', this.handleBackgroundPanEnd);
// Make the canvas transparent
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
setCanvasTitle("裁剪模式: 可用鼠标滚轮或双指触摸缩放图片");
this.canvas.parentNode.classList.add('crop-mode');
}
finishCrop(callback) {
const imageFile = document.getElementById('imageFile');
if (imageFile.files.length == 0) return;
const image = new Image();
image.onload = () => {
URL.revokeObjectURL(image.src);
const fieldsetRect = this.canvas.getBoundingClientRect();
const scale = (image.width / fieldsetRect.width) / this.backgroundZoom;
const sx = -this.backgroundPanX * scale;
const sy = -this.backgroundPanY * scale;
const sWidth = fieldsetRect.width * scale;
const sHeight = fieldsetRect.height * scale;
fillCanvas('white');
this.ctx.drawImage(image, sx, sy, sWidth, sHeight, 0, 0, this.canvas.width, this.canvas.height);
this.exitCropMode();
if (callback) callback();
};
image.src = URL.createObjectURL(imageFile.files[0]);
}
handleTouchStart(e) {
e.preventDefault();
if (e.touches.length === 1) {
this.handleBackgroundPanStart(e.touches[0]);
} else if (e.touches.length === 2) {
this.isPanning = false; // Stop panning when zooming
this.lastTouchDistance = this.getTouchDistance(e.touches);
}
}
handleTouchMove(e) {
e.preventDefault();
if (this.isPanning && e.touches.length === 1) {
this.handleBackgroundPan(e.touches[0]);
} else if (e.touches.length === 2) {
const newDist = this.getTouchDistance(e.touches);
if (this.lastTouchDistance > 0) {
const zoomFactor = newDist / this.lastTouchDistance;
this.backgroundZoom *= zoomFactor;
this.backgroundZoom = Math.max(0.1, Math.min(5, this.backgroundZoom)); // Limit zoom range
this.updateBackgroundTransform();
}
this.lastTouchDistance = newDist;
}
}
handleBackgroundZoom(e) {
e.preventDefault();
const zoomFactor = e.deltaY > 0 ? 0.9 : 1.1;
this.backgroundZoom *= zoomFactor;
this.backgroundZoom = Math.max(0.1, Math.min(5, this.backgroundZoom)); // Limit zoom range
this.updateBackgroundTransform();
}
handleBackgroundPanStart(e) {
this.isPanning = true;
this.lastPanX = e.clientX;
this.lastPanY = e.clientY;
this.canvas.style.cursor = 'grabbing';
}
handleBackgroundPan(e) {
if (this.isPanning) {
const deltaX = e.clientX - this.lastPanX;
const deltaY = e.clientY - this.lastPanY;
this.backgroundPanX += deltaX;
this.backgroundPanY += deltaY;
this.lastPanX = e.clientX;
this.lastPanY = e.clientY;
this.updateBackgroundTransform();
}
}
handleBackgroundPanEnd() {
this.isPanning = false;
this.lastTouchDistance = 0; // Reset touch distance
this.canvas.style.cursor = 'grab';
}
updateBackgroundTransform() {
this.canvas.style.backgroundSize = `${100 * this.backgroundZoom}%`;
this.canvas.style.backgroundPosition = `${this.backgroundPanX}px ${this.backgroundPanY}px`;
}
getTouchDistance(touches) {
const touch1 = touches[0];
const touch2 = touches[1];
return Math.sqrt(
Math.pow(touch2.clientX - touch1.clientX, 2) +
Math.pow(touch2.clientY - touch1.clientY, 2)
);
}
initCropTools() {
document.getElementById('crop-zoom-in').addEventListener('click', (e) => {
e.preventDefault();
this.handleBackgroundZoom({ preventDefault: () => { }, deltaY: -1 });
});
document.getElementById('crop-zoom-out').addEventListener('click', (e) => {
e.preventDefault();
this.handleBackgroundZoom({ preventDefault: () => { }, deltaY: 1 });
});
document.getElementById('crop-move-left').addEventListener('click', (e) => {
e.preventDefault();
this.backgroundPanX -= 10;
this.updateBackgroundTransform();
});
document.getElementById('crop-move-right').addEventListener('click', (e) => {
e.preventDefault();
this.backgroundPanX += 10;
this.updateBackgroundTransform();
});
document.getElementById('crop-move-up').addEventListener('click', (e) => {
e.preventDefault();
this.backgroundPanY -= 10;
this.updateBackgroundTransform();
});
document.getElementById('crop-move-down').addEventListener('click', (e) => {
e.preventDefault();
this.backgroundPanY += 10;
this.updateBackgroundTransform();
});
}
}
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// Ported from: https://e-paper-display.cn/usb2epd.html
// 固定的六色调色板
const rgbPalette = [
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0x01 },
{ name: "黄色", r: 255, g: 255, b: 0, value: 0x02 },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x03 },
{ name: "蓝色", r: 0, g: 0, b: 255, value: 0x05 },
{ name: "绿色", r: 41, g: 204, b: 20, value: 0x06 }
];
// 四色调色板
const fourColorPalette = [
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0x01 },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x03 },
{ name: "黄色", r: 255, g: 255, b: 0, value: 0x02 }
];
// 三色调色板
const threeColorPalette = [
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0x01 },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x02 }
];
function adjustContrast(imageData, factor) {
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
data[i] = Math.min(255, Math.max(0, (data[i] - 128) * factor + 128));
data[i + 1] = Math.min(255, Math.max(0, (data[i + 1] - 128) * factor + 128));
data[i + 2] = Math.min(255, Math.max(0, (data[i + 2] - 128) * factor + 128));
}
return imageData;
}
function rgbToLab(r, g, b) {
r = r / 255;
g = g / 255;
b = b / 255;
r = r > 0.04045 ? Math.pow((r + 0.055) / 1.055, 2.4) : r / 12.92;
g = g > 0.04045 ? Math.pow((g + 0.055) / 1.055, 2.4) : g / 12.92;
b = b > 0.04045 ? Math.pow((b + 0.055) / 1.055, 2.4) : b / 12.92;
r *= 100;
g *= 100;
b *= 100;
let x = r * 0.4124 + g * 0.3576 + b * 0.1805;
let y = r * 0.2126 + g * 0.7152 + b * 0.0722;
let z = r * 0.0193 + g * 0.1192 + b * 0.9505;
x /= 95.047;
y /= 100.0;
z /= 108.883;
x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116);
y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116);
z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116);
const l = (116 * y) - 16;
const a = 500 * (x - y);
const bLab = 200 * (y - z);
return { l, a, b: bLab };
}
function labDistance(lab1, lab2) {
const dl = lab1.l - lab2.l;
const da = lab1.a - lab2.a;
const db = lab1.b - lab2.b;
return Math.sqrt(0.2 * dl * dl + 3 * da * da + 3 * db * db);
}
function findClosestColor(r, g, b, mode) {
let palette;
if (mode === 'fourColor') {
palette = fourColorPalette;
} else if (mode === 'threeColor') {
palette = threeColorPalette;
} else {
palette = rgbPalette;
}
// 蓝色特殊情况(仅限非三色、四色模式)
if (mode !== 'fourColor' && mode !== 'threeColor' && r < 50 && g < 150 && b > 100) {
return rgbPalette[4]; // 蓝色
}
// 三色模式下优先检测红色
if (mode === 'threeColor') {
// 如果红色通道显著高于绿色和蓝色,且强度足够
if (r > 120 && r > g * 1.5 && r > b * 1.5) {
return threeColorPalette[2]; // 红色
}
// 否则根据亮度选择黑或白
const luminance = 0.299 * r + 0.587 * g + 0.114 * b;
return luminance < 128 ? threeColorPalette[0] : threeColorPalette[1]; // 黑色或白色
}
const inputLab = rgbToLab(r, g, b);
let minDistance = Infinity;
let closestColor = palette[0];
for (const color of palette) {
const colorLab = rgbToLab(color.r, color.g, color.b);
const distance = labDistance(inputLab, colorLab);
if (distance < minDistance) {
minDistance = distance;
closestColor = color;
}
}
return closestColor;
}
function floydSteinbergDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 7 / 16));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 7 / 16));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 7 / 16));
}
if (y + 1 < height) {
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 3 / 16));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 3 / 16));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 3 / 16));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 5 / 16));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 5 / 16));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 5 / 16));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * 1 / 16));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * 1 / 16));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * 1 / 16));
}
}
}
}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function atkinsonDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const fraction = 1 / 8;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * fraction));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * fraction));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * fraction));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * fraction));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * fraction));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * fraction));
}
if (y + 1 < height) {
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * fraction));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * fraction));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * fraction));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * fraction));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * fraction));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * fraction));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * fraction));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * fraction));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * fraction));
}
}
if (y + 2 < height) {
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * fraction));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * fraction));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * fraction));
}
}
}
return imageData;
}
function stuckiDither(imageData, strength, mode) {
// 执行Stucki错误扩散算法以处理图像
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const divisor = 42;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 8 / divisor));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 8 / divisor));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 8 / divisor));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * 4 / divisor));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * 4 / divisor));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * 4 / divisor));
}
if (y + 1 < height) {
if (x > 1) {
const idxDownLeft2 = idx + width * 4 - 8;
tempData[idxDownLeft2] = Math.min(255, Math.max(0, tempData[idxDownLeft2] + errR * 2 / divisor));
tempData[idxDownLeft2 + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 1] + errG * 2 / divisor));
tempData[idxDownLeft2 + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 2] + errB * 2 / divisor));
}
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 4 / divisor));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 4 / divisor));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 4 / divisor));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 8 / divisor));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 8 / divisor));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 8 / divisor));
if (x + 1 < width) {
const idxDownRight1 = idx + width * 4 + 4;
tempData[idxDownRight1] = Math.min(255, Math.max(0, tempData[idxDownRight1] + errR * 4 / divisor));
tempData[idxDownRight1 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight1 + 1] + errG * 4 / divisor));
tempData[idxDownRight1 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight1 + 2] + errB * 4 / divisor));
}
if (x + 2 < width) {
const idxDownRight2 = idx + width * 4 + 8;
tempData[idxDownRight2] = Math.min(255, Math.max(0, tempData[idxDownRight2] + errR * 2 / divisor));
tempData[idxDownRight2 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 1] + errG * 2 / divisor));
tempData[idxDownRight2 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 2] + errB * 2 / divisor));
}
}
if (y + 2 < height) {
if (x > 1) {
const idxDown2Left2 = idx + width * 8 - 8;
tempData[idxDown2Left2] = Math.min(255, Math.max(0, tempData[idxDown2Left2] + errR * 1 / divisor));
tempData[idxDown2Left2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 1] + errG * 1 / divisor));
tempData[idxDown2Left2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 2] + errB * 1 / divisor));
}
if (x > 0) {
const idxDown2Left = idx + width * 8 - 4;
tempData[idxDown2Left] = Math.min(255, Math.max(0, tempData[idxDown2Left] + errR * 2 / divisor));
tempData[idxDown2Left + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left + 1] + errG * 2 / divisor));
tempData[idxDown2Left + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left + 2] + errB * 2 / divisor));
}
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * 4 / divisor));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * 4 / divisor));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * 4 / divisor));
if (x + 1 < width) {
const idxDown2Right = idx + width * 8 + 4;
tempData[idxDown2Right] = Math.min(255, Math.max(0, tempData[idxDown2Right] + errR * 2 / divisor));
tempData[idxDown2Right + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right + 1] + errG * 2 / divisor));
tempData[idxDown2Right + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right + 2] + errB * 2 / divisor));
}
if (x + 2 < width) {
const idxDown2Right2 = idx + width * 8 + 8;
tempData[idxDown2Right2] = Math.min(255, Math.max(0, tempData[idxDown2Right2] + errR * 1 / divisor));
tempData[idxDown2Right2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 1] + errG * 1 / divisor));
tempData[idxDown2Right2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 2] + errB * 1 / divisor));
}
}
}
}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function jarvisDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const divisor = 48;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 7 / divisor));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 7 / divisor));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 7 / divisor));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * 5 / divisor));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * 5 / divisor));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * 5 / divisor));
}
if (y + 1 < height) {
if (x > 1) {
const idxDownLeft2 = idx + width * 4 - 8;
tempData[idxDownLeft2] = Math.min(255, Math.max(0, tempData[idxDownLeft2] + errR * 3 / divisor));
tempData[idxDownLeft2 + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 1] + errG * 3 / divisor));
tempData[idxDownLeft2 + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 2] + errB * 3 / divisor));
}
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 5 / divisor));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 5 / divisor));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 5 / divisor));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 7 / divisor));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 7 / divisor));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 7 / divisor));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * 5 / divisor));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * 5 / divisor));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * 5 / divisor));
}
if (x + 2 < width) {
const idxDownRight2 = idx + width * 4 + 8;
tempData[idxDownRight2] = Math.min(255, Math.max(0, tempData[idxDownRight2] + errR * 3 / divisor));
tempData[idxDownRight2 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 1] + errG * 3 / divisor));
tempData[idxDownRight2 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 2] + errB * 3 / divisor));
}
}
if (y + 2 < height) {
if (x > 1) {
const idxDown2Left2 = idx + width * 8 - 8;
tempData[idxDown2Left2] = Math.min(255, Math.max(0, tempData[idxDown2Left2] + errR * 1 / divisor));
tempData[idxDown2Left2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 1] + errG * 1 / divisor));
tempData[idxDown2Left2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 2] + errB * 1 / divisor));
}
if (x > 0) {
const idxDown2Left = idx + width * 8 - 4;
tempData[idxDown2Left] = Math.min(255, Math.max(0, tempData[idxDown2Left] + errR * 3 / divisor));
tempData[idxDown2Left + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left + 1] + errG * 3 / divisor));
tempData[idxDown2Left + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left + 2] + errB * 3 / divisor));
}
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * 5 / divisor));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * 5 / divisor));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * 5 / divisor));
if (x + 1 < width) {
const idxDown2Right = idx + width * 8 + 4;
tempData[idxDown2Right] = Math.min(255, Math.max(0, tempData[idxDown2Right] + errR * 3 / divisor));
tempData[idxDown2Right + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right + 1] + errG * 3 / divisor));
tempData[idxDown2Right + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right + 2] + errB * 3 / divisor));
}
if (x + 2 < width) {
const idxDown2Right2 = idx + width * 8 + 8;
tempData[idxDown2Right2] = Math.min(255, Math.max(0, tempData[idxDown2Right2] + errR * 1 / divisor));
tempData[idxDown2Right2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 1] + errG * 1 / divisor));
tempData[idxDown2Right2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 2] + errB * 1 / divisor));
}
}
}
}
return imageData;
}
function bayerDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
// 8x8 Bayer matrix (normalized to 0-1 range)
const bayerMatrix = [
[0, 32, 8, 40, 2, 34, 10, 42],
[48, 16, 56, 24, 50, 18, 58, 26],
[12, 44, 4, 36, 14, 46, 6, 38],
[60, 28, 52, 20, 62, 30, 54, 22],
[3, 35, 11, 43, 1, 33, 9, 41],
[51, 19, 59, 27, 49, 17, 57, 25],
[15, 47, 7, 39, 13, 45, 5, 37],
[63, 31, 55, 23, 61, 29, 53, 21]
];
const matrixSize = 8;
const maxThreshold = 64;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = data[idx];
const g = data[idx + 1];
const b = data[idx + 2];
// Get threshold from Bayer matrix
const matrixX = x % matrixSize;
const matrixY = y % matrixSize;
const threshold = (bayerMatrix[matrixY][matrixX] / maxThreshold) * 255;
// Apply dithering with strength factor
const adjustedR = r + (threshold - 127.5) * strength;
const adjustedG = g + (threshold - 127.5) * strength;
const adjustedB = b + (threshold - 127.5) * strength;
// Clamp values
const clampedR = Math.min(255, Math.max(0, adjustedR));
const clampedG = Math.min(255, Math.max(0, adjustedG));
const clampedB = Math.min(255, Math.max(0, adjustedB));
// Find closest color in palette
const closest = findClosestColor(clampedR, clampedG, clampedB, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function ditherImage(imageData, alg, strength, mode) {
switch (alg) {
case 'floydSteinberg':
return floydSteinbergDither(imageData, strength, mode);
case 'atkinson':
return atkinsonDither(imageData, strength, mode);
case 'stucki':
return stuckiDither(imageData, strength, mode);
case 'jarvis':
return jarvisDither(imageData, strength, mode);
case 'bayer':
return bayerDither(imageData, strength, mode);
case 'none':
default:
return imageData;
}
}
function decodeProcessedData(processedData, width, height, mode) {
const imageData = new ImageData(width, height);
const data = imageData.data;
if (mode === 'sixColor') {
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const newIndex = (x * height) + (height - 1 - y);
const value = processedData[newIndex];
const color = rgbPalette.find(c => c.value === value) || rgbPalette[1]; // 默认白色
const index = (y * width + x) * 4;
data[index] = color.r;
data[index + 1] = color.g;
data[index + 2] = color.b;
data[index + 3] = 255; // Alpha 透明度
}
}
} else if (mode === 'fourColor') {
const fourColorValues = [
{ value: 0x00, r: 0, g: 0, b: 0 }, // 黑色
{ value: 0x01, r: 255, g: 255, b: 255 }, // 白色
{ value: 0x03, r: 255, g: 0, b: 0 }, // 红色
{ value: 0x02, r: 255, g: 255, b: 0 } // 黄色
];
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const newIndex = (y * width + x) / 4 | 0;
const shift = 6 - ((x % 4) * 2);
const value = (processedData[newIndex] >> shift) & 0x03;
const color = fourColorValues.find(c => c.value === value) || fourColorValues[1]; // 默认白色
const index = (y * width + x) * 4;
data[index] = color.r;
data[index + 1] = color.g;
data[index + 2] = color.b;
data[index + 3] = 255;
}
}
} else if (mode === 'blackWhiteColor') {
const byteWidth = Math.ceil(width / 8);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
const bit = (processedData[byteIndex] >> bitIndex) & 1;
const index = (y * width + x) * 4;
data[index] = bit ? 255 : 0; // 白或黑
data[index + 1] = bit ? 255 : 0;
data[index + 2] = bit ? 255 : 0;
data[index + 3] = 255;
}
}
} else if (mode === 'threeColor') {
const byteWidth = Math.ceil(width / 8);
const blackWhiteData = processedData.slice(0, byteWidth * height);
const redWhiteData = processedData.slice(byteWidth * height);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
const blackWhiteBit = (blackWhiteData[byteIndex] >> bitIndex) & 1;
const redWhiteBit = (redWhiteData[byteIndex] >> bitIndex) & 1;
const index = (y * width + x) * 4;
if (!redWhiteBit) {
// 红色
data[index] = 255;
data[index + 1] = 0;
data[index + 2] = 0;
} else {
// 黑或白
data[index] = blackWhiteBit ? 255 : 0;
data[index + 1] = blackWhiteBit ? 255 : 0;
data[index + 2] = blackWhiteBit ? 255 : 0;
}
data[index + 3] = 255;
}
}
}
return imageData;
}
function processImageData(imageData, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
let processedData;
if (mode === 'sixColor') {
processedData = new Uint8Array(width * height);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const closest = findClosestColor(r, g, b, mode);
const newIndex = (x * height) + (height - 1 - y);
processedData[newIndex] = closest.value;
}
}
} else if (mode === 'fourColor') {
processedData = new Uint8Array(Math.ceil((width * height) / 4));
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const closest = findClosestColor(r, g, b, mode); // 使用 fourColorPalette
const colorValue = closest.value; // 0x00 (黑), 0x01 (白), 0x02 (红), 0x03 (黄)
const newIndex = (y * width + x) / 4 | 0;
const shift = 6 - ((x % 4) * 2);
processedData[newIndex] |= (colorValue << shift);
}
}
} else if (mode === 'blackWhiteColor') {
const byteWidth = Math.ceil(width / 8);
processedData = new Uint8Array(byteWidth * height);
const threshold = 140;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const grayscale = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
const bit = grayscale >= threshold ? 1 : 0;
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
processedData[byteIndex] |= (bit << bitIndex);
}
}
} else if (mode === 'threeColor') {
const byteWidth = Math.ceil(width / 8);
const blackWhiteThreshold = 140;
const redThreshold = 160;
const blackWhiteData = new Uint8Array(height * byteWidth);
const redWhiteData = new Uint8Array(height * byteWidth);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const grayscale = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
const blackWhiteBit = grayscale >= blackWhiteThreshold ? 1 : 0;
const blackWhiteByteIndex = y * byteWidth + Math.floor(x / 8);
const blackWhiteBitIndex = 7 - (x % 8);
if (blackWhiteBit) {
blackWhiteData[blackWhiteByteIndex] |= (0x01 << blackWhiteBitIndex);
} else {
blackWhiteData[blackWhiteByteIndex] &= ~(0x01 << blackWhiteBitIndex);
}
const redWhiteBit = (r > redThreshold && r > g && r > b) ? 0 : 1;
const redWhiteByteIndex = y * byteWidth + Math.floor(x / 8);
const redWhiteBitIndex = 7 - (x % 8);
if (redWhiteBit) {
redWhiteData[redWhiteByteIndex] |= (0x01 << redWhiteBitIndex);
} else {
redWhiteData[redWhiteByteIndex] &= ~(0x01 << redWhiteBitIndex);
}
}
}
processedData = new Uint8Array(blackWhiteData.length + redWhiteData.length);
processedData.set(blackWhiteData, 0);
processedData.set(redWhiteData, blackWhiteData.length);
}
return processedData;
}
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class PaintManager {
constructor(canvas, ctx) {
this.canvas = canvas;
this.ctx = ctx;
this.painting = false;
this.lastX = 0;
this.lastY = 0;
this.brushColor = "#000000";
this.brushSize = 2;
this.currentTool = null;
this.textElements = [];
this.lineSegments = [];
this.isTextPlacementMode = false;
this.draggingCanvasContext = null;
this.selectedTextElement = null;
this.isDraggingText = false;
this.dragOffsetX = 0;
this.dragOffsetY = 0;
this.textBold = false;
this.textItalic = false;
// Brush cursor indicator
this.brushCursor = null;
// Undo/Redo functionality
this.historyStack = [];
this.historyStep = -1;
this.MAX_HISTORY = 50;
// Bind event handlers
this.startPaint = this.startPaint.bind(this);
this.paint = this.paint.bind(this);
this.endPaint = this.endPaint.bind(this);
this.handleCanvasClick = this.handleCanvasClick.bind(this);
this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchMove = this.onTouchMove.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this);
this.handleKeyboard = this.handleKeyboard.bind(this);
this.updateBrushCursor = this.updateBrushCursor.bind(this);
this.hideBrushCursor = this.hideBrushCursor.bind(this);
}
saveToHistory() {
// Remove any states after current step (when user drew something after undoing)
this.historyStack = this.historyStack.slice(0, this.historyStep + 1);
// Save current canvas state along with text and line data
const canvasState = {
imageData: this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height),
textElements: JSON.parse(JSON.stringify(this.textElements)),
lineSegments: JSON.parse(JSON.stringify(this.lineSegments))
};
this.historyStack.push(canvasState);
this.historyStep++;
// Limit history size
if (this.historyStack.length > this.MAX_HISTORY) {
this.historyStack.shift();
this.historyStep--;
}
this.updateUndoRedoButtons();
}
clearHistory() {
this.historyStack = [];
this.historyStep = -1;
this.updateUndoRedoButtons();
}
undo() {
if (this.historyStep > 0) {
this.historyStep--;
this.restoreFromHistory();
}
}
redo() {
if (this.historyStep < this.historyStack.length - 1) {
this.historyStep++;
this.restoreFromHistory();
}
}
restoreFromHistory() {
if (this.historyStep >= 0 && this.historyStep < this.historyStack.length) {
const state = this.historyStack[this.historyStep];
// Restore canvas image
this.ctx.putImageData(state.imageData, 0, 0);
// Restore text and line data
this.textElements = JSON.parse(JSON.stringify(state.textElements));
this.lineSegments = JSON.parse(JSON.stringify(state.lineSegments));
this.updateUndoRedoButtons();
}
}
updateUndoRedoButtons() {
const undoBtn = document.getElementById('undo-btn');
const redoBtn = document.getElementById('redo-btn');
if (undoBtn) {
undoBtn.disabled = this.historyStep <= 0;
}
if (redoBtn) {
redoBtn.disabled = this.historyStep >= this.historyStack.length - 1;
}
}
initPaintTools() {
document.getElementById('brush-mode').addEventListener('click', () => {
if (this.currentTool === 'brush') {
this.setActiveTool(null, '');
} else {
this.setActiveTool('brush', '画笔模式');
this.brushColor = document.getElementById('brush-color').value;
}
});
document.getElementById('eraser-mode').addEventListener('click', () => {
if (this.currentTool === 'eraser') {
this.setActiveTool(null, '');
} else {
this.setActiveTool('eraser', '橡皮擦');
this.brushColor = "#FFFFFF";
}
});
document.getElementById('text-mode').addEventListener('click', () => {
if (this.currentTool === 'text') {
this.setActiveTool(null, '');
} else {
this.setActiveTool('text', '插入文字');
this.brushColor = document.getElementById('brush-color').value;
}
});
document.getElementById('brush-color').addEventListener('change', (e) => {
this.brushColor = e.target.value;
});
document.getElementById('brush-size').addEventListener('input', (e) => {
this.brushSize = parseInt(e.target.value);
this.updateBrushCursorSize();
});
document.getElementById('add-text-btn').addEventListener('click', () => this.startTextPlacement());
// Add event listeners for bold and italic buttons
document.getElementById('text-bold').addEventListener('click', () => {
this.textBold = !this.textBold;
document.getElementById('text-bold').classList.toggle('primary', this.textBold);
});
document.getElementById('text-italic').addEventListener('click', () => {
this.textItalic = !this.textItalic;
document.getElementById('text-italic').classList.toggle('primary', this.textItalic);
});
// Add undo/redo button listeners
document.getElementById('undo-btn').addEventListener('click', () => this.undo());
document.getElementById('redo-btn').addEventListener('click', () => this.redo());
this.canvas.addEventListener('mousedown', this.startPaint);
this.canvas.addEventListener('mousemove', this.paint);
this.canvas.addEventListener('mouseup', this.endPaint);
this.canvas.addEventListener('mouseleave', this.endPaint);
this.canvas.addEventListener('click', this.handleCanvasClick);
// Touch support
this.canvas.addEventListener('touchstart', this.onTouchStart);
this.canvas.addEventListener('touchmove', this.onTouchMove);
this.canvas.addEventListener('touchend', this.onTouchEnd);
// Keyboard shortcuts for undo/redo
document.addEventListener('keydown', this.handleKeyboard);
// Mouse move for brush cursor
this.canvas.addEventListener('mouseenter', this.updateBrushCursor);
this.canvas.addEventListener('mousemove', this.updateBrushCursor);
// Create brush cursor element
this.createBrushCursor();
// Initialize history with blank canvas state
this.saveToHistory();
}
handleKeyboard(e) {
// Ctrl+Z or Cmd+Z for undo
if ((e.ctrlKey || e.metaKey) && e.key === 'z' && !e.shiftKey) {
e.preventDefault();
this.undo();
}
// Ctrl+Y or Ctrl+Shift+Z or Cmd+Shift+Z for redo
else if ((e.ctrlKey || e.metaKey) && (e.key === 'y' || (e.shiftKey && e.key === 'z'))) {
e.preventDefault();
this.redo();
}
}
setActiveTool(tool, title) {
setCanvasTitle(title);
this.currentTool = tool;
this.canvas.parentNode.classList.toggle('brush-mode', this.currentTool === 'brush');
this.canvas.parentNode.classList.toggle('eraser-mode', this.currentTool === 'eraser');
this.canvas.parentNode.classList.toggle('text-mode', this.currentTool === 'text');
document.getElementById('brush-mode').classList.toggle('active', this.currentTool === 'brush');
document.getElementById('eraser-mode').classList.toggle('active', this.currentTool === 'eraser');
document.getElementById('text-mode').classList.toggle('active', this.currentTool === 'text');
document.getElementById('brush-color').disabled = this.currentTool === 'eraser';
document.getElementById('brush-size').disabled = this.currentTool === 'text';
document.getElementById('undo-btn').classList.toggle('hide', this.currentTool === null);
document.getElementById('redo-btn').classList.toggle('hide', this.currentTool === null);
// Cancel any pending text placement
this.cancelTextPlacement();
}
createBrushCursor() {
// Create a div element to show as brush cursor
this.brushCursor = document.createElement('div');
this.brushCursor.id = 'brush-cursor';
this.brushCursor.style.position = 'fixed';
this.brushCursor.style.border = '2px solid rgba(0, 0, 0, 0.5)';
this.brushCursor.style.borderRadius = '50%';
this.brushCursor.style.pointerEvents = 'none';
this.brushCursor.style.display = 'none';
this.brushCursor.style.zIndex = '10000';
this.brushCursor.style.transform = 'translate(-50%, -50%)';
this.brushCursor.style.willChange = 'transform';
this.brushCursor.style.left = '0';
this.brushCursor.style.top = '0';
document.body.appendChild(this.brushCursor);
this.updateBrushCursorSize();
// For requestAnimationFrame throttling
this.cursorUpdateScheduled = false;
this.pendingCursorX = 0;
this.pendingCursorY = 0;
}
updateBrushCursorSize() {
if (!this.brushCursor) return;
const rect = this.canvas.getBoundingClientRect();
const scaleX = rect.width / this.canvas.width;
const scaleY = rect.height / this.canvas.height;
const scale = Math.min(scaleX, scaleY);
const size = this.brushSize * scale;
this.brushCursor.style.width = size + 'px';
this.brushCursor.style.height = size + 'px';
}
updateBrushCursor(e) {
if (!this.brushCursor) return;
if (this.currentTool === 'brush' || this.currentTool === 'eraser') {
// Check if mouse is within canvas bounds
const rect = this.canvas.getBoundingClientRect();
const isInCanvas = e.clientX >= rect.left &&
e.clientX <= rect.right &&
e.clientY >= rect.top &&
e.clientY <= rect.bottom;
if (isInCanvas) {
this.brushCursor.style.display = 'block';
this.canvas.style.cursor = 'none';
// Store the pending position
this.pendingCursorX = e.clientX;
this.pendingCursorY = e.clientY;
// Schedule update using requestAnimationFrame for smooth movement
if (!this.cursorUpdateScheduled) {
this.cursorUpdateScheduled = true;
requestAnimationFrame(() => {
this.brushCursor.style.transform = `translate(${this.pendingCursorX}px, ${this.pendingCursorY}px) translate(-50%, -50%)`;
this.cursorUpdateScheduled = false;
});
}
// Update color to match brush or show white for eraser (only needs to happen once or when tool changes)
if (this.currentTool === 'eraser') {
if (this.brushCursor.getAttribute('data-tool') !== 'eraser') {
this.brushCursor.style.border = '2px solid rgba(255, 0, 0, 0.7)';
this.brushCursor.style.backgroundColor = 'rgba(255, 255, 255, 0.2)';
this.brushCursor.style.boxShadow = 'none';
this.brushCursor.setAttribute('data-tool', 'eraser');
}
} else {
if (this.brushCursor.getAttribute('data-tool') !== 'brush') {
// Use a contrasting border - white with black outline for visibility
this.brushCursor.style.border = '1px solid white';
this.brushCursor.style.boxShadow = '0 0 0 1px black, inset 0 0 0 1px black';
this.brushCursor.style.backgroundColor = 'transparent';
this.brushCursor.setAttribute('data-tool', 'brush');
}
}
} else {
// Hide cursor when outside canvas
this.brushCursor.style.display = 'none';
}
}
}
hideBrushCursor() {
if (this.brushCursor) {
this.brushCursor.style.display = 'none';
}
this.canvas.style.cursor = 'default';
}
startPaint(e) {
if (!this.currentTool) return;
if (this.currentTool === 'text') {
// Check if we're clicking on a text element to drag
const textElement = this.findTextElementAt(e);
if (textElement && textElement === this.selectedTextElement) {
this.isDraggingText = true;
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
// Calculate offset for smooth dragging
this.dragOffsetX = textElement.x - x;
this.dragOffsetY = textElement.y - y;
return; // Don't start drawing
}
} else {
this.painting = true;
this.draw(e);
}
}
endPaint() {
if (this.painting || this.isDraggingText) {
this.saveToHistory(); // Save state after drawing or dragging text
}
this.painting = false;
this.isDraggingText = false;
this.lastX = 0;
this.lastY = 0;
this.hideBrushCursor();
}
paint(e) {
if (!this.currentTool) return;
if (this.currentTool === 'text') {
if (this.isDraggingText && this.selectedTextElement) {
this.dragText(e);
}
} else {
if (this.painting) {
this.draw(e);
}
}
}
draw(e) {
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
this.ctx.lineJoin = 'round';
this.ctx.lineCap = 'round';
this.ctx.strokeStyle = this.brushColor;
this.ctx.lineWidth = this.brushSize;
this.ctx.beginPath();
if (this.lastX === 0 && this.lastY === 0) {
// For the first point, just do a dot
this.ctx.moveTo(x, y);
this.ctx.lineTo(x + 0.1, y + 0.1);
// Store the dot for redrawing
this.lineSegments.push({
type: 'dot',
x: x,
y: y,
color: this.brushColor,
size: this.brushSize
});
} else {
// Connect to the previous point
this.ctx.moveTo(this.lastX, this.lastY);
this.ctx.lineTo(x, y);
// Store the line segment for redrawing
this.lineSegments.push({
type: 'line',
x1: this.lastX,
y1: this.lastY,
x2: x,
y2: y,
color: this.brushColor,
size: this.brushSize
});
}
this.ctx.stroke();
this.lastX = x;
this.lastY = y;
}
handleCanvasClick(e) {
if (this.currentTool === 'text' && this.isTextPlacementMode) {
this.placeText(e);
}
}
onTouchStart(e) {
e.preventDefault();
const touch = e.touches[0];
// If in text placement mode, handle as a click
if (this.currentTool === 'text' && this.isTextPlacementMode) {
const mouseEvent = new MouseEvent('click', {
clientX: touch.clientX,
clientY: touch.clientY
});
this.canvas.dispatchEvent(mouseEvent);
return;
}
// Otherwise handle as normal drawing
const mouseEvent = new MouseEvent('mousedown', {
clientX: touch.clientX,
clientY: touch.clientY
});
this.canvas.dispatchEvent(mouseEvent);
}
onTouchMove(e) {
e.preventDefault();
const touch = e.touches[0];
const mouseEvent = new MouseEvent('mousemove', {
clientX: touch.clientX,
clientY: touch.clientY
});
this.canvas.dispatchEvent(mouseEvent);
}
onTouchEnd(e) {
e.preventDefault();
this.endPaint();
}
dragText(e) {
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
// Update text position with offset
this.selectedTextElement.x = x + this.dragOffsetX;
this.selectedTextElement.y = y + this.dragOffsetY;
// Redraw selected text element
if (this.draggingCanvasContext) {
this.ctx.putImageData(this.draggingCanvasContext, 0, 0);
} else {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
this.ctx.font = this.selectedTextElement.font;
this.ctx.fillStyle = this.selectedTextElement.color;
this.ctx.fillText(this.selectedTextElement.text, this.selectedTextElement.x, this.selectedTextElement.y);
}
findTextElementAt(e) {
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
// Search through text elements in reverse order (top-most first)
for (let i = this.textElements.length - 1; i >= 0; i--) {
const text = this.textElements[i];
// Calculate text dimensions
this.ctx.font = text.font;
const textWidth = this.ctx.measureText(text.text).width;
// Extract font size correctly from the font string
const fontSizeMatch = text.font.match(/(\d+)px/);
const fontSize = fontSizeMatch ? parseInt(fontSizeMatch[1]) : 14;
const textHeight = fontSize * 1.2; // Approximate height
// Check if click is within text bounds (allowing for some margin)
const margin = 5;
if (x >= text.x - margin &&
x <= text.x + textWidth + margin &&
y >= text.y - textHeight + margin &&
y <= text.y + margin) {
return text;
}
}
return null;
}
startTextPlacement() {
const text = document.getElementById('text-input').value.trim();
if (!text) {
alert('请输入文字内容');
return;
}
this.isTextPlacementMode = true;
// Add visual feedback
setCanvasTitle('点击画布放置文字');
this.canvas.classList.add('text-placement-mode');
}
cancelTextPlacement() {
this.isTextPlacementMode = false;
this.canvas.classList.remove('text-placement-mode');
// reset dragging state
this.isDraggingText = false;
this.dragOffsetX = 0;
this.dragOffsetY = 0;
this.selectedTextElement = null;
this.draggingCanvasContext = null;
}
placeText(e) {
const rect = this.canvas.getBoundingClientRect();
const scaleX = this.canvas.width / rect.width;
const scaleY = this.canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
const text = document.getElementById('text-input').value;
const fontFamily = document.getElementById('font-family').value;
const fontSize = document.getElementById('font-size').value;
// Build font style string
let fontStyle = '';
if (this.textItalic) fontStyle += 'italic ';
if (this.textBold) fontStyle += 'bold ';
// Create a new text element
const newText = {
text: text,
x: x,
y: y,
font: `${fontStyle}${fontSize}px ${fontFamily}`,
color: this.brushColor
};
// Add to our list of text elements
this.textElements.push(newText);
// Select this text element for immediate dragging
this.selectedTextElement = newText;
this.draggingCanvasContext = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
// Draw text on canvas
this.ctx.font = newText.font;
this.ctx.fillStyle = newText.color;
this.ctx.fillText(newText.text, newText.x, newText.y);
// Save to history after placing text
this.saveToHistory();
// Reset
document.getElementById('text-input').value = '';
this.isTextPlacementMode = false;
this.canvas.classList.remove('text-placement-mode');
setCanvasTitle('拖动新添加文字可调整位置');
}
redrawTextElements() {
// Redraw all text elements after dithering
this.textElements.forEach(item => {
this.ctx.font = item.font;
this.ctx.fillStyle = item.color;
this.ctx.fillText(item.text, item.x, item.y);
});
}
redrawLineSegments() {
// Redraw all line segments after dithering
this.lineSegments.forEach(segment => {
this.ctx.lineJoin = 'round';
this.ctx.lineCap = 'round';
this.ctx.strokeStyle = segment.color;
this.ctx.lineWidth = segment.size;
this.ctx.beginPath();
if (segment.type === 'dot') {
this.ctx.moveTo(segment.x, segment.y);
this.ctx.lineTo(segment.x + 0.1, segment.y + 0.1);
} else {
this.ctx.moveTo(segment.x1, segment.y1);
this.ctx.lineTo(segment.x2, segment.y2);
}
this.ctx.stroke();
});
}
clearElements() {
this.textElements = [];
this.lineSegments = [];
}
}