Files
Computer-Graphics-Lab/lab1/1.cpp
2026-04-05 20:25:00 +08:00

48 lines
934 B
C++

#include<GL/glut.h>
using namespace std;
void myDisplay()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0, 500.0, 0.0, 500.0);
glColor4f(0.0, 1.0, 0.0, 0.0);
glRectf(50.0, 50.0, 400.0, 400.0);
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2f(50.0, 50.0);
glVertex2f(400.0, 400.0);
glVertex2f(400.0, 50.0);
glVertex2f(50.0, 400.0);
glEnd();
glColor3f(1.0, 0.0, 0.0);
glPointSize(20.0);
glBegin(GL_POINTS);
glVertex2f(15.0, 15.0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.0, 0.0, 1.0);
glVertex2i(200, 300);
glVertex2i(100, 100);
glVertex2i(300, 100);
glEnd();
glFlush();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(500, 500);
glutCreateWindow("ÀÖÒâ");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}